Recently, we worked on hair grabs again. Generally, I really like the KM response to these attacks, as they are virtually all the same, no matter where the attack is coming from: Go with the pull (if there is one), block incoming punch or knee if necessary, then counter with punch and continue with combatives. This is aggressive, works well and it’s easy to remember, as you basically defend in the same way every time. Well, except for one instance: That’s the situation where the attacker is right in front of the defender, grabs with one arm and does not pull. When this happens, and only then, suddenly it’s a completely different technique. Instead of going aggressively forward, disrupting his attack with immediate counters, one now smashes the attacker’s fingers against one’s own skull, isolating the wrist, then bending forward, walking backwards and kicking from an awkward bend over position. Basically, a joint lock is attempted before any counters are made, even though the attacker was open for such counters much earlier.
This has always bugged me and here is why: According to Hick’s Law, if you have two choices for a defense instead of just one, your response time will increase dramatically. If it weren’t for this one hair grab from the front, this wouldn’t be a problem at all with these attacks, as the defenses are all identical. All you need to remember if the attack comes on is to be ready to block and then move in aggressively with counters. But then the static hair grab from the front technique causes students to hesitate: They may want to counter, as in all of the other techniques, but now they have to stop themselves from doing so, instead trying to remember the joint lock.
Sure, if you are doing this right, it can stretch the attacker out and make him fall to the ground, which is nice, but it still leaves you in a very awkward position from which your vision is very limited. All you can see are your own two feet and if there’s another attacker trying to tackle you, you probably won’t know until you are on the ground. Also, to deliver a strong counter from that position, you may have to lift your body - or at least your head - back up slightly, which might cause you to ease up on the lock, allowing the attacker to escape, cover up, or even pull you to the ground before you ever deliver your first counter. And what about closed quarters? What if there’s a wall and furniture behind you and, while you can make the bow, you suddenly realize you can’t back up far enough to stretch out the attacker? Or you may trip over something while walking back and end up on the ground, as your vision is so limited from that position, with your eyes off the attacker and the rest of your environment.
Also, people tend to make mistakes under stress, not isolating the wrist enough, walking back before they have completed the bow, bending their legs, pushing their hips too far back - all of which can lead to the failure of the joint lock, causing the attacker to bend over a little - but not go all the way down - and thus giving him a chance to keep on fighting, while the defender is trying to complete the lock without countering at all and with his eyes at least partially off the attacker and the punches he might try to throw.
The immediate counter is an important aspect of Krav Maga defenses and it seems that the static front hair grab is the only technique done in KM in which an immediate counter would be possible but is not made, in favor of a more complicated joint lock. And, while the joint lock attempts to address the immediate danger of being pulled or punched, an aggressive counter should be able to do the same job, at least it does from a similar situation when the attacker is to the side and one actually has to turn in a lot more to get to him. Still, from that position, moving in aggressively is the recommended technique. And what if he is standing to the front, but at about a 45 angle to the defender? Or right in front, but grabbing the hair more from the side? In all of those situations, the defender might hesitate as to which technique to use if he has two choices and, as a result, might not do anything at all. Yet, if he had only one choice, he could just go in and fight, without delay.
So, I guess what I’m saying is, why not eliminate this technique? Or are there any compelling reasons to keep it? Any thoughts?
